Browser Compatibility
Where WebGL runs, and since when.
All of them. WebGL is supported by every major browser on every major operating system, with most having had support for more than a decade.
| Browser | Desktop | Mobile | Since |
|---|---|---|---|
| Chrome | ✓ | ✓ | 2011 |
| Firefox | ✓ | ✓ | 2011 |
| Safari | ✓ | ✓ | macOS 2011, iOS 2014 |
| Edge | ✓ | ✓ | 2015 |
| Opera | ✓ | ✓ | 2011 |
| Samsung Internet | — | ✓ | 2014 |
That covers something north of 99% of devices currently in use. If you can see the ball on the showcase landing page, you've already proved your browser supports WebGL.
WebGL 2 is the more recent revision — broader API surface, better performance for complex scenes. It reached universal modern-browser support when Safari shipped it in iOS 15 in late 2021, and remains the version most production code targets today.
WebGPU is the next generation — lower overhead, proper compute shaders, uses WGSL instead of GLSL. Browser support is good in Chrome and Edge, improving in Firefox and Safari. It's not yet a drop-in replacement for WebGL, but it's the direction the standard is heading.